Probus Nova
Name not final!
A small tower defense prototype, with agent-based construction and resource management system.
Put down construction orders and watch as your probes move around and upkeep your base, protect it from incoming threats!
The game is pretty unbalanced as-is as I experiment with gameplay to nail down what feels good and what doesn't with the current mechanics, so feedback is very welcome!
Most UI elements have tooltips shown when you hover the mouse disclosing more information
Controls:
- ESC/P: Pause menu
- Space: Pause/unpause time
- 1: 1x time
- 2: 2x time
- 3: 4x time
- Right click: Pan camera
- Mouse wheel: Zoom in/out


| Updated | 1 day ago |
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | LuizZak |
| Genre | Strategy |
| Made with | Aseprite, Godot, Inkscape |
| Tags | 2D, No AI, Singleplayer, Tower Defense |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Development log
- Game is now called 'Probus Nova'1 day ago
- 0.0.41 day ago
- 0.0.32 days ago
- 0.0.2 and a crash fix2 days ago
- 0.0.12 days ago

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