Tab Incremental
Ctrl+S: Saves the game manually (it also auto-saves every 60 seconds)
A very early prototype of an incremental/clicker game where you... close browser tabs.
Note that this is an early build of the game, and major changes might be made at any point to the gameplay!
Feedback and gameplay ideas are welcome!
| Updated | 4 hours ago |
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 3.8 out of 5 stars (4 total ratings) |
| Author | LuizZak |
| Made with | Aseprite, Godot |
| Tags | 2D, Clicker, Idle, Incremental, No AI |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
Development log
- Small patch4 hours ago
- Minor tweaks and fixes13 hours ago





Comments
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Question:
Is the Tab Opener affected by the Open Tab button efficiency upgrades?
No, the tab opener automation is only affected by 'Tab Opener is twice as efficient' upgrades
Also I would love to see a fraction or % for Progress to Cache Clear to help visualize it (gotta love when number go up)
cookie clicker :)
very satisfying, played until my wrist hurt and then tried to stop playing (semi-successfully)
The game didn't save when I refreshed the page.
Sorry about that, the game auto-saves every 60 seconds, or can be manually saved by pressing Ctrl+S at any point.
I don't think the autosave works.
Aha! I think the autosave works if you've already manually saved at least once.
Yes indeed the auto-saved was borked, but has been fixed on the latest version
Very fun time waster - thanks! Two points of feedback that I had:
1 - Anchor the "Open # tabs" button to a static location - currently it changes positions at least three times (when upgrades or cache becomes available) and each time it throws me off.
2 - I really like the RAM usage bar visualization on the App Manager page and basically leave that up the whole time while clicking behind the window - would be awesome if that bar visualization could be added to the main page (either replacing the number visualizers in the top right or just in addition to them)
Either way I had a great time, so thanks again!
Thank you for the feedback and for taking your time with my little game! The two feedbacks are very valid and I'll be addressing them in an upcoming update.